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Summary​
Granted this project was for school, I still found that the freedoms given during the project made it more personal. This was a research contract that I took up through the honor's program at UW-Stout.
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I found the 3D aspect of game development to be easy to understand, but challenging to implement. The real challenge that I faced in this project was learning refactoring along with the most efficient way of implementing mechanics.
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