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Procedural City Generator

This is a more recent school project that I took on. The idea was for the students to pick a topic they were interested in. With that topic we did research and created a project inside a game engine to show off our new knowledge.

ProceduralCityThumbnail.png

Summary​

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I really enjoyed this project. This project gave me the ability to look more into pseudo random generation. I was able to learn one of many techniques in pseudo random and I enjoyed implementing it in the fashion of a usable city generator.​

This project furthered my understanding of the Unity game engine and the C# language

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